Subcategories 4
Related categories 2
Sites 18
Create 2D and 3D games using a visual interface and a JavaScript style programming language. Latest versions includes support for pixel and vertex shaders, physics and high-quality rendering.
A programmable, user-friendly, 3D real-time engine which allows you to build interactive 3D worlds by simply placing animated and intelligent 3D objects into a virtual scenery.
A Web 3D engine using Java 1.1 technologie.
A 3D Game Design System that provides fast scene rendering with per pixel lighting, bump mapping, specular highlighting and stencil shadowing used to create stunning real time graphics.
Cross platform 3d engine with embeded Basic language (Gel Basic) compiler. [Freeware]
A DirectX 3D engine for Windows that can be used with C++, Java, Delphi and Visual Basic.
Tutorials on OpenGL and 3D Studio Max, links to games programming resources, home site of the Decoy3d Engine.
An OpenGL Quake3 Arena Map Viewer, written in c++. It supports a variety of features including volumetric fog, portals/mirrors, items, basic entities, skyboxes/cloudlayers, videotextures and multitexturing for up to 6 texture units. [Open source, GPL]
the game, and I4, the game SDK.
Software development kit for PC, PS2, and Mac.
A 3D game engine written in and for Java. Many features including collisions, particle systems, shaders, terrain system, renderer abstraction.
High-level, object-oriented 3D engine designed for 3D games in Java. Uses GL4Java to access native OpenGL. [Open Source, LGPL]
OpenGL based 3D wargame construction kit
SouthGreece - the OpenGL Trender implementation; Trender SDL - a software-only realtime renderer of 3D Studio files; Earth - a Linux renderer that uses Voodoo cards to show a simple model of the earth and the sun; 3DEnvMap - a Real-time 3D Renderer with Gouraud-Shaded Environment Mapping.
A 3D graphics game engine based on id Software's legendary Quake and QuakeWorld game engine.
Freeware 3D construction kit for Windows based on a RayCaster.
3D renderer DLL based on the Direct3D. [Only for testing]
A 3D audio tool, used to arrange sound spatially allowing new ways of audio programming. It is mainly based on Direct3d Sound and the EAX technology of Creative. Extra feature: space morphing.
OpenGL based 3D wargame construction kit
A 3D game engine written in and for Java. Many features including collisions, particle systems, shaders, terrain system, renderer abstraction.
Tutorials on OpenGL and 3D Studio Max, links to games programming resources, home site of the Decoy3d Engine.
A DirectX 3D engine for Windows that can be used with C++, Java, Delphi and Visual Basic.
Freeware 3D construction kit for Windows based on a RayCaster.
Create 2D and 3D games using a visual interface and a JavaScript style programming language. Latest versions includes support for pixel and vertex shaders, physics and high-quality rendering.
Cross platform 3d engine with embeded Basic language (Gel Basic) compiler. [Freeware]
High-level, object-oriented 3D engine designed for 3D games in Java. Uses GL4Java to access native OpenGL. [Open Source, LGPL]
3D renderer DLL based on the Direct3D. [Only for testing]
SouthGreece - the OpenGL Trender implementation; Trender SDL - a software-only realtime renderer of 3D Studio files; Earth - a Linux renderer that uses Voodoo cards to show a simple model of the earth and the sun; 3DEnvMap - a Real-time 3D Renderer with Gouraud-Shaded Environment Mapping.
A Web 3D engine using Java 1.1 technologie.
An OpenGL Quake3 Arena Map Viewer, written in c++. It supports a variety of features including volumetric fog, portals/mirrors, items, basic entities, skyboxes/cloudlayers, videotextures and multitexturing for up to 6 texture units. [Open source, GPL]
A 3D audio tool, used to arrange sound spatially allowing new ways of audio programming. It is mainly based on Direct3d Sound and the EAX technology of Creative. Extra feature: space morphing.
Software development kit for PC, PS2, and Mac.
A programmable, user-friendly, 3D real-time engine which allows you to build interactive 3D worlds by simply placing animated and intelligent 3D objects into a virtual scenery.
A 3D Game Design System that provides fast scene rendering with per pixel lighting, bump mapping, specular highlighting and stencil shadowing used to create stunning real time graphics.
A 3D graphics game engine based on id Software's legendary Quake and QuakeWorld game engine.
the game, and I4, the game SDK.
