This category is for articles relating to Game Studies that are not otherwise available as part of a journal (for example) or linked from an author's personal home page.
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Sites 6
Abstract of article showing increased aggression in video game players. Full text by subscription.
Abstract of report on the economy of Everquest, arguing that this virtual world has as real an economy as most nation states. Full text by subscription only.
MA thesis by a Danish ludologist arguing that games are not narrative. Links to his other work. 1999.
Argues that honest game design begins and ends with "fun" considered philosophically.
Discusses whether MUDs are games, pass times, sports or entertainments and suggests four kinds of player: achiever, explorer, socializer or killer.
Essay discussing communities in MOOs, using PMC-MOO as a case study and discussing scholarly and pedagogical trajectories of MOOs. 1996.
Abstract of article showing increased aggression in video game players. Full text by subscription.
Essay discussing communities in MOOs, using PMC-MOO as a case study and discussing scholarly and pedagogical trajectories of MOOs. 1996.
Argues that honest game design begins and ends with "fun" considered philosophically.
Discusses whether MUDs are games, pass times, sports or entertainments and suggests four kinds of player: achiever, explorer, socializer or killer.
MA thesis by a Danish ludologist arguing that games are not narrative. Links to his other work. 1999.
Abstract of report on the economy of Everquest, arguing that this virtual world has as real an economy as most nation states. Full text by subscription only.
